martiniphilosopher's Diaries (page 2)
Print Story This world and all of the things within it
Diary
By MartiniPhilosopher (Mon Jun 30, 2008 at 07:06:23 AM EST) (all tags)
Vacation plans, visiting uncles, anti-intellectualism, toys, pets, the Fourth, and just about anything else I decide to incoherently put in here today.

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Print Story You'd think that there would be some sort
Photos
By MartiniPhilosopher (Thu May 08, 2008 at 05:26:17 AM EST) (all tags)
of tax equivalency between a certain number of pets and one human child. There is all sorts of societal good that could be set up through this like requiring pet owners would to have said pets  spayed or neutered to qualify, certify a certain level of environment for them to play in and so forth. But, sadly enough, we do not.

All of that was in reflection of us attempting to get a second dog for the second time.


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Print Story Inevitability
Death
By MartiniPhilosopher (Fri Apr 25, 2008 at 07:52:27 AM EST) (all tags)
My parents put down their cat of 22 years this morning. My mother thinks she suffered a stroke at some point early in the morning due to her inability to balance or walk properly but being able to do such last night. Their vet commented in passing the last couple of yearly exams as to what, exactly, was in the water which allowed for the cats to keep going at their rather advanced age.

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Print Story My life has become a bit boring
Games
By MartiniPhilosopher (Wed Mar 26, 2008 at 07:40:22 AM EST) games, and more games (all tags)
The drama has been reduced to near catatonic levels of nothingness but it has given me the chance to get caught up with various games. And seeing as it today is already dragging on I'm going to pass some time by writing up some mini-reviews of them.

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Print Story In that voice which hath no sound but silence
Puzzles & Riddles
By MartiniPhilosopher (Mon Mar 10, 2008 at 12:55:10 PM EST) (all tags)
The weekend has left me a big harried and haggard. I have see friends and family for days straight. The arrival of my sister and her now fiance returned from the Land of the Morning Calm a week ago today. A cousin who has decided that the fifth line of defense is her way to college did so a few days before. Labor with a promise of a paycheck returned to my life as well.

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Print Story Again with the missing of things
Wizards and Hobbits
By MartiniPhilosopher (Thu Feb 07, 2008 at 06:38:57 PM EST) (all tags)
While I may have documented the actuality of the creation of Sansoli, I neglected to do a bit of the explaining of the "whys" and "wherefores". This is attempting to pick the piece up off the floor and finish the puzzle. It'll probably not be as brief as it could be as I am attempting to keep myself occupied and away from other subjects I could be dwelling upon currently.

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Print Story The type says "Wizards and Hobbits"
Wizards and Hobbits
By MartiniPhilosopher (Tue Feb 05, 2008 at 07:54:29 AM EST) (all tags)
but really what we're going to be talking about today are vampires.

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Print Story GenCon Adventures, Part 1
Wizards and Hobbits
By MartiniPhilosopher (Tue Sep 04, 2007 at 10:44:30 AM EST) (all tags)
A quick chronicle of our trip to GenCon 2007 and the things which happened there, the lessons learned, and my personal confrontations with sterotypes of the Gamer-types.

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Print Story It's that time again, people!
Help!
By MartiniPhilosopher (Thu Aug 30, 2007 at 12:02:50 PM EST) (all tags)
It's time to playtest!

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Print Story The view from here is wonderful!
Wizards and Hobbits
By MartiniPhilosopher (Tue Aug 07, 2007 at 06:30:39 AM EST) (all tags)
Games can be fun for any number of reasons. Good rules, a social atmosphere, but most of all a place where an imagination can be free. As a game designer you can only have so much influence on the "Fun" through the mechanics and rules of the game. It is my opinion that the thing with the greatest impact on fun in games is the setting. If the setting does not grab the imagination of the players all on its own then you have left the person running the game with one more thing to do. And frankly, that's not a kind thing to be doing.

This is the seventh in a series of blogs attempting to record the design history and decisions I have face when making my homegrown role-playing game system.


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Print Story Beauty in the eye of the beholder
Wizards and Hobbits
By MartiniPhilosopher (Wed Jul 18, 2007 at 11:49:57 AM EST) (all tags)
Departing a bit from what I was going to write about this week due to a bit of inspiration that hit me late Sunday night.

One of the things that us gaming nerds like to do to keep the creative juices flowing is to attempt to have some constraints or limitations on the imagination. In this particular instance, the Forge likes to have the occasional contest or challenge where the participants create their game or system on a single page of paper. I've kept this in the back of my mind for a while now as something I should try to do.

Update [2007-7-19 11:57:56 by MartiniPhilosopher]: My wonderful wife has decided to host the file on her website. Linkage. If you do end up playing, please let me know how it went. -----------------------------------------
This is the sixth in a series of blogs attempting to record the design history and decisions I have face when making my homegrown role-playing game system. Only today's has almost nothing to do with it.  :)


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Print Story The dawning of a new age of reason
Diary
By MartiniPhilosopher (Tue Jul 10, 2007 at 12:10:28 PM EST) (all tags)
Converting ideas takes more than the change of a few words, the light of The Forge, and the further epiphanies of a mind stuck ten years behind the times.

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This is the fifth in a series of blogs attempting to record the design history and decisions I have face when making my homegrown role-playing game system.


(2 comments, 1161 words in story) Full Story

Print Story In the grand scale of things...
Wizards and Hobbits
By MartiniPhilosopher (Mon Jul 02, 2007 at 11:31:30 AM EST) (all tags)
The lessons of d20, the unrolled dice gathers no pizza grease, and why a software engineer is not necessarily the best choice when it comes to designing "fun" games.

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This is the fourth in a series of blogs attempting to record the design history and decisions I have face when making my homegrown role-playing game system.


(8 comments, 1012 words in story) Full Story

Print Story Meat and bones
Wizards and Hobbits
By MartiniPhilosopher (Wed Jun 27, 2007 at 09:49:50 AM EST) (all tags)
The the role-playing game world Character Theory and its close cousin Conflict Resolution comprise the vast majority of what one reads in gaming books. It should then come as no surprise that it is also what keep most system designers busy. Although mostly that time is spent attempting to figure out ways in which the rules can be bent, broken, or outright ignored because of what other rules are telling Gamer Masters and Players to do.

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This is the third in an ongoing series of blogs attempting to record the history of my home-grown gaming system.


(2 comments, 1500 words in story) Full Story

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